Throughout the adventure, Stocke is presented with critical decisions, and, obviously, the decisions he makes will affect how the narrative pans out. It’s just a pity that no one in our world has access to the Historia that Stocke does, because that would solve a lot of problems. Desertification is going to cause an awful lot of wars in the real world in the not too distant future. He’s a spy and soldier in service to one nation, which has found itself embroiled in a war with another nation as a curse upon the land is slowly turning everything to sand. Radiant Historia follows the story of a fellow called Stocke. It’s a complex game in its breath and themes, but it’s also so compelling that it’s difficult to put down… and that’s despite a surprisingly functional and uninspiring combat system. Radiant Historia: Perfect Chronology is a sprawling JRPG that makes time travel everything to the experience. But it’s a ridiculously difficult subject to visualise and then execute in a way that isn’t so filled with painful logic flaws that it’s impossible to take seriously. That’s not to say it can’t be done, and the body of philosophical thought around time travel and associated themes (morality and so on) is just fascinating. It usually does my head in when developers, authors, film makers, or any other creative tries to tackle the topic of time travel.
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